![]() Not all threats have to be big roaring super eels. Honestly, the cryptosucchus is an incredible missed opportunity here. Like every other enemy in the game, you'll see it from miles away. The other deeper leviathan is a good design, but placed in the wrong biome. My favorite review said the new shrimp leviathan looked like fine dining. Doesn't take skill to kill leviathans either because the Seatruck is built like a tank. Fastest way to kill things is run them over with the Seatruck. That's not a beautiful animal to be respected, that's a bump on the road. There's no mystery or intrigue to something that beelines at you when you get within 10ft. No real variety and they saturate the game. The problem here is of all sizes attack the same and are very dumb. More enemies isn't bad, everyone loved the idea of more leviathans in the first game. The Leviathin looks like a goofy ass shrimpĪgreed. I mean that alligator just roars and chomps at you. Originally posted by Dampback:I like they tried to add more enemies to the game but every single one of them are un interesting and not scary at all. It feels like "oh, this is a videogame and I just entered the dune/tremors setpiece". Like with the chelis, I don't feel suspense or immersion, like I'm entering an alien ecosystem. Either I have to keep pumping batteries into some device just to get a temporary reprieve or have this one jerk repeatedly knock me off my snowfox. The ice worm is legitimately just super annoying and pretty much why I quit entirely. yeah, as someone said, a strong sense that you're somewhere you don't belong. The irony is that the ambient roars of the cowardly gators are every bit as unnerving as a classic leviathan's so I have no idea why they and the chelis don't have reversed roles. GRAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH is just noise and designed pretty much as the laziest possible jumpscare. ![]() There's no building tension into entering their hunting grounds just "oh, there's one of those giant shrimps and the stupid thing is in my way."Īnd their sounds aren't scary, just irritating. You can't build a sense of dread with a creature that you can't exactly avoid. There's some near the brightly lit surface. Chelis aren't always at a consistent depth. The placement has a lot to do with the issue as well. I don't remember any kind of annoyingness like this in the first game unless you accidentally led a ghost leviathan to your base or something. ![]() I dunno I just wish the annoyance of these creatures didn't outweigh their epicness. Cuz right now they are basically just a more annoying version of ghost leviathans. How about making the shadow leviathans quicker, less aggressive, but when they do attack they ♥♥♥♥♥♥♥ scream and deal a more respectable 50 damage or so. Eventually you realize where you need to go in their area so you say ♥♥♥♥ it and just swim most of the way so that your vehicle doesn't die while you are in the facility. Encounters with him are just annoying because it comes after you way too much to deal 33 or so damage to your vehicle repeatedly. Then after repairing the truck in a little crevice that it couldn't get to it somehow teleported the truck into its mouth and attacked me. About 30 seconds later it attacked me again. First encounter was terrifying cuz it came out of nowhere to attack me. The shadow leviathans have a similar problem. So encounters with him just wind up being annoying while you are trying to get to a destination. Every time the bastard jumps out of the ice you get thrown off your hover bike (multiple times if you get back on right afterwards). However, after getting it I realized that the ice worm is more annoying than anything. The ice worm had a load of potential and was quite terrifying the first time I encountered it due to not having the snowfox yet. The Chelicerate jump scared me the first time I encountered it but after that initial impact I just jumped out of my truck and scanned it like no big deal. All the leviathans sounds to me in this game are kind of generic and don't have that "You know I really shouldn't be here right now let's go back to base" feel to it. What made the Reaper scary? Well the horrific screaming and the fact that sound was your best ally to averting them. Personal opinion and spoilers if you haven't met the three leviathans in game.
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